#193 – Adventures In Not Mind-Reading

21 Comments on #193 – Adventures In Not Mind-Reading

More with this on Tuesday! It turns out I have a little more Reg headcanon than I had thought, so. Yes. We’ll get into it.

For now let’s just just give Lwaxana’s narcissism a round of applause for the narrow save there. That last few panels is one of the more blatantly sitcom swerves I’ve written in a while, and I didn’t really know it was coming when I first started painting myself into this particular corner the other day; characters sort of running away with themselves is a thing that happens.

Anyway, at least Wes is off the hook for now.

#192 – The Art Of Deduction

36 Comments on #192 – The Art Of Deduction

Very spiritual people, the Dopterians.

Anyway, it’s true, as far as we know: Reg hasn’t even shown up on TNG quite yet in Larp Trek time, and certainly hasn’t shared the screen with Lwaxana. I was actually more worried that I might have given him a throwaway line in the previous several strips and forgotten, but we’re clean. We’ll get into that more on, let’s say, Friday.

But can we talk for a minute about Deanna Troi and being an empath and dealing with ambient feelings of attraction and other emotions from crew-members? Because I feel like it’s something the show never really dug deep on, and I feel like the reason for that is mostly because the show in question was Star Trek and digging deep would have been uncomfortable in a way that Trek conventionally tries not to be, in it’s show-to-show status-quo approach to dealing with characterization.

Like: when a traumatic or upsetting or damaging thing happens to a character, that’s something to introduce in act I and resolve two minutes before credits. Or stretch it out across a two-parter or make a quick callback to in the following episodes, on special occasions. This is the nature of the episodic, writing-for-syndication format of TNG and TOS in particular. Status quo. Has it upsides and downsides from a storytelling perspective, but regardless of the merits it’s a practical fact of how the show tended to be structured in terms of character development. I know I’ve ranted a little bit about it before, as someone who tends to prefer a continuity-heavy story arc in my TV.

So what do you do with Deanna Troi? Here’s someone unique on the Enterprise (or at least presumably very nearly so; maybe there’s an empathic or telepathic ensign in engineering somewhere who just doesn’t rank for bridge diplomacy who we never get to see?), in that she has this capacity to sense what others are thinking. It’s a major duty for her, part of her job. But what do we see of it?

1. Quickie bridge-duty reports: Captain, I sense the Ventrusian is angry, but not lying.
2. Very Special Episodes. Which are fine as a way to explore some of Deanna’s powers and cultural background and whatnot but tend to involve extreme one-off situations prompted by abnormal conditions/anomalies/villains/Lwaxana/whatever. All tied up with a bow and packed away at episode end so we can get back to status quo.

What don’t we see?

3. Deanna seriously coping on a daily basis with the strangeness and isolation of being an empath out of water. Or Deanna seriously leveraging on a daily basis the subtle social advantages and exploitative possibilities of being an empath among normals.

And one answer to why is easy enough: this is Next Generation, where the default state of all our characters is generally of ethically-defensible happiness with their life and work unless otherwise necessary to an episode. People have bad days; they don’t have bad years. Major cast members sometimes do bad things; they are not bad people.

And so Deanna dealing with low-level stress from constantly being exposed to other people’s general mental bullshit seepage, or to other people’s specific judgemental/lustful/contemptuous/whateverful thoughts about her? Not on the table. Neither is the possibility of Deanna being a low-level creeper, the kind of person who while having their good sides is also unambiguously willing to do something not-so-cool like play off emotional vulnerabilities just because it’s personally convenient.

(And really, isn’t it sort of remarkable that on a ship full of people who can’t read minds, from cultures without mind-reading, who know she sort of can–or among the less-precisely-informed maybe think she really can–there’s no sense of constant unease from a lot of the crew in her presence? That’s a utopic degree of trust and acceptance. But that’s TNG.)

And so we’re stuck with the easily-parodied “I sense an obvious emotion” stuff and the occasional mind-meld or mental-rape episode and not a whole lot of episode-to-episode insight into Deanna’s strange-but-banal experience as a telepathic outlier. She’s just there, so often, and kept safe by her there-ness, and as a result we as viewer are robbed of an actual progressing, detailed portrait of the social/mental/emotional life of an alien working to assimilate into a culture she would have to be more or less constantly aware of her outlier status in.

It’s kind of a bummer, really.

#191 – Temporal Anomalies

21 Comments on #191 – Temporal Anomalies

So it’s the twentieth anniversary of the airing of the finale of TNG, All Good Things…. It got me thinking about Star Trek, which always gets me thinking about Larp Trek, and I sat down and managed to chased down a couple strips’ worth of dialogue this afternoon, something I haven’t been able to get myself to do for going on two months now, and here we are.

I don’t know if this will be Larp Trek being back or not, because even after some conspicuous time off from it I don’t really know where I am with it. But at least there will be a couple of strips in the next little bit. And maybe more after that? I hope so.

It’s a weird time for me on the internet and in life: Metafilter, the site I work for and the web community I care a tremendous amount and that at least some of you know well too, is dealing with a financial crisis and it’s been a weird, busy week dealing with that. It’s a big long complicated story — here’s my boss Matt’s rundown on some of it — but it’s been a stressful thing for a long time in the run up to our public announcement Monday that things had gotten starkly bad.

Maybe that played into Larp Trek’s going idle? I don’t know. Mostly I think it was just the accumulated weight of trying to write three days a week and get a strip put together, of butting my head against a deadline nobody but me was enforcing and not enjoying the panicky feeling when the writing wouldn’t come. Not doing it for a couple months might have washed some of that out of my system, rested me up. We’ll see.

But one thing I love about my job is that it gives me the flexibility to do weird creative stuff with my time. Stuff like this. Between the weird rollercoaster bad news + catharsis thing with Metafilter, and the reminder of TNG, tonight I’m feeling at least a little more connected to what got me started on this project in the first place, and I hope that’ll add up to something.

Sorry for going dark on you guys. Sometimes it’s hard to just come out and say “it’s hard”.